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Two issues faced after the update
After the update, Crabada faced a major crisis. These are two important issues to discuss the existence of the project, so I hope the management will read this. First, there is no need to play games hard anymore. Before the update, the winning reward was 2.5 times more than the losing reward. Therefore, users have always wondered how to win more. That was one of the great pleasures of the game. But now, victory no longer excites users. This is because there is little difference in compensation after winning or passing. There is no reason to grow the team harder, and there is no reason to care about the combination and deployment. Because if you look too strong, you finish without a battle in the mining process, which is like a loss reward. In reality, if you win the battle without shedding a drop of blood, you have the right to take the most trophies, but in this game, you are no different from losing. I don't know why I should pay attention to Hunger Point to make items. Making and maintaining a team stronger has become worthless. Second, the value of the GUS will continue to decline. There is also a connection to the first problem. There is no reason for the team to be stronger, so there is no reason to invest money in the game. Naturally, the use of GUS has also decreased a lot. In addition, GUS is a currency created to replace TUS. If so, I think at least the status that TUS had previously should be given. Before the update, TUS could handle most of the work. That was the key reason for preserving the value of TUS in this game, and GUS has only been ceded a small part of its role. Even that can only deal with incidental things that cost little money. Buying crabs in this game is really a key act. Crabs are the mining season and through them we create value. It is a pity that GUS, which replaces TUS, cannot be bought in a word. In addition, with the advent of USDC, GUS's presence decreased further. There is only one device in this game that can maintain the value of GUS. It makes a lot of use of GUS. At present, there is only very limited use, so the value of GUS is bound to continue to decline. For both of these reasons, users are very disappointed with the game, and the reason to play the game has been tarnished. Why were we crazy about this game? The management should not overlook the fact that the key to P2E and Gamefi is profitability
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