There should be exclusive modes which they can play when purchasing lands such as a mode which can attack other base like coc and many more modes so that people willl want to buy lands. And i think energy of crabs is not necessary in a mode like this but and they can attack as long as they want. But there is a fee for searching opponents and the ratio of it when exchanging to gus should be high too like 50 new token to 1 gus. There should be a playground and toys where we can see the crabs like they are pets. And i think we should have a gacha system here which we can summon other monsters of the seas which we can use to attack other base. And we can summon random monsters depending on the class of cards that we will buy and it should be random. And different monsters should have different class too. Also it is good to introduce new crabs too and they should be expensive.
Energy buble, reward, crazor power, arena GUS cost exceed
No 1 : for loot & mining change consuming energy buble. In 1st economy there is 1 energy buble for looting & 4 energy buble for mining. & currently both use 4. Please make it 2 for looting & 4 for mining 2:- reward ratio & consuming energy buble. After using 1 energy buble for loot we get 18 material & also we can choose our material when looting in 1st economy. But Now all depends on luck. In 7 days 1 got 5 time 100 material for a chest.. but it is very low reward. Make it profitable please- before update we receive 36 material after 1+1= 2 energy buble consume & please make now near about 20+ with consuming 2 energy buble. 3rd:- make crazor power back.. ignore defence & make 30% demage to the Max HP of enemy 4th :- increase arena reward, everyone try to get this reward & use GUS & increase its burning. Make refresh button cost 30 GUS. & start arena ticket purchase cost from 250+ GUS . Equipment is very good idea. Yesterday i explore alot
Shells transfer to one account to other account.
Moazam Qaiser: I've one suggestion i hope through this swimmer 5% transaction will be increased Bro please do something Make any possibilty to withdaw Shell. & transfer to another wallet & account. Please make this changing as soon as possible.. After implement this , tus gass fee will use as withdraw from game account & transfer to another account through this i hope 5% transaction will be increase on swimmer. Its also use burning system... 5% shell burning to transfer one account to another account. & also tradeable in marketplace with TUS. & some % will be burn as mechanism. Please must reply my brother ❤️ & one more thing this shells transfer to one wallet to another wallet is apply on 30 days old account through this no one making any scam on it.
Looks like a bigger winner's reward is needed.
Hello. I'm just saying that there's something missing in this update. Overall compensation has decreased a lot, and there is not much difference between winning compensation and losing compensation, which is reducing the interest of the game. When you win, you have to be rewarded a lot so that you can work harder to grow more and more, and gamers will work hard to have better items. I think it's a big incentive to be more immersed in the game. As of now, there is no big difference between winning or passing the game, so I think it is just making the game mechanically. It's just a simple labor of deploying combat and then claiming. If you want to give your gamers a deeper gaming experience, raise your winning reward.
Loot Filter (for increased looting throughput)
Looting has taken a pretty big hit. Is it still worth it? I personally think so. I have been playing and consistently looting over the last 3 days. Off the top of my head I believe something may need to change. Here are a list of relevant factors for looting. (1) Looting can only be done 6 times per day now (2) Looting requires watching a battle animation that lasts 40s (skip with spinach) (3) Finding a team to loot takes upwards of 15s to 20s (4) Guardian bounty chest rewards currently average around 100ish TUS (very rough estimate) Yes, factor #2 can be negated with spinach. However, people need to be incentivized to spend that spinach. Right now even with spinach it is too time consuming for the rewards. Those are the 2 knobs that can be adjusted. Reduce the time or increase the rewards. If they remove the time associated with (3) then that might be enough. It could be as simple as sorting the loot list by team level . This would allow people to quickly parse the list and get the full value (time savings) of the spinach. In addition, it would punish those who aren’t feeding their pets. It doesn’t add any more emissions but makes looting more tolerable. That is a win-win situation for everyone. The list could be sorted by level and time created (oldest first). Or just provide sort filters for people. Another issue with looting is that the “all” button has limited utility because of the level restriction between zones. If all of my Crabada are level 5 except for 1 team that is level 40 it is a problem. Once I deploy that level 40 team then I only want to see zone 1 loots. On the first day of the release you could loot any of the zones and I thought that was great, but then that changed. Apparently that was a bug, but it makes the “all” less functional.
Delay time applied after changing the arena formation
The first ranker gets points by changing formations quickly without attacking. The attacker sees the first ranker's profile formation and attacks, but faces a different formation. This isn't a strategy, it's exploiting a loophole in the system.
Quality of Life - Folders for crabs
sections/categories to move our crabs into so we dont have to scroll thru a ton of crabs and can compartmentalize our crabs we want to use for different loot zones or the ones we want to use for mining vs looting. basically just like folders on your desktop where you can move whichever crabs you want into whichever folder you want. -Luciddream
Discipleship rewards improvement
For people with lot of disciples it's time consuming to handle manually rewards distribution. The BG server could add a setting for the percentage to share between manager and disciples. Manager could set this value globally or per subaccount. Disciple could set their Swimmer Network wallet address and have the withdraw feature available or just let the manager could send all reward at once (or both). That way we could buy more subaccounts to manage.