Sending Crabs To Mine Without Reset Viewport.
Hello Devs. I would like to suggest a new feature for sending Crabs to mine. Basically, to send crabs to mine, players need to click Create button in Mine UI, then the UI change to Selection UI for choosing 3 crabs. After choosing crabs, click on Mine button. Now, the UI reset back to the main Mining UI, players need to click on Create button to go back to Selection UI again. Therefore, I would like to suggest a feature that after clicking on Mine in Selection UI, 3 crabs will go to mine with a notification and players still be kept in the Selection UI to continue to choose another 3 crabs. This will shorter 1 step in the UX. I hope this feature will be implemented in the next update. Thanks. GiapVo84.
EXP for players that have reached Level 100
There should be some time of reward for players that have reached Level 100 and continue to gain EXP points while mining. Is there anyway to backtrack this?
Equipment sets for Arena and Mine/Loot
Currently, you can equip crabs with equipment and this equipment will be used for when the crabs are used in Arena but also in Mining/Looting. Using equipment in Arena is a must, but when you use your same Arena top notch crabs in Mining and Looting, the equipment will lose points; unless you remove your equipment for these crabs. Which you should not otherwise they will be removed for Arena too! And loosing equipment points will lead to more unecessary repairs. What I am suggesting would be a have a way to separate equipments usage for your three main Arena crabs with most expensive equipments you don’t want to lose points for in Mining/looting.
Back ability in Inventory
It would be great when looking at crabs and eggs in Inventory (also crabs in the Game inventory), if when you close the crab, you go back to the page you were viewing. Currently, it always takes you back to page 1, which is inconvenient.
Currently if transferring several crabs between game and swimmer, if they are far apart in number, when you scroll down, an earlier crab you selected becomes unselected. Can this be avoided and also add the ability to put in several crabs id#s to transfer? Thx for all you do!
Show equipments in arena
Can we show equipments for those in arena as well? I think it might be helpful to the sales of equipments.
solution for crabflation and tusflation
merging for stronger crabs can be made for higher amount / % of drops solves these few problems crab inflation more QOL higher crab value we will become the first nft that is mergeable. See it as different individual elements of the nft merging into a combined version with all the traits, breeding u get an almost 50/50 or less based on the dominant traits, but merging gives you more sub stats, you get to retain your legend parts imagine you bring able to merge crab a and b to form c crab c and c2 to from d1 crab d1 and d2 to from E i propose a maximum of 3 merges to form a final one. That can bring the total amount of crabs down to 1/6 of current this merging can also help the game progress for stronger PVE in future path if merging is proven successful, there is a future for Swimmer ecosystem, whereby crabs can battle other NFTs in the network in an open world style crabverse for even deeper gameplay And, we as owners get to create a rarer NFT, other than just breeding. Other game modes to consider guild wars land with farmable materials, stake crabs for items 2.5d open world land ownership where land can be invaded and have to be defended pet system, pets which can help to boost stats / heal / defense / attack during battle boss pet drops, a 0.1% chance for the boss to drop an egg, each day can only fight 3 times, need tus to fight more, maximum 20 times a day
I would like a translation function
I do not understand English. If you can understand the language, I think there will be more users.
Crabada Inventory Management
The current Crabada inventory system is not well suited to the small screen real estate on mobile. And team presets do not solve this problem as you more likely want to send the same teams again and again to avoid a mix up. For a high level loot team composition and a mining team composition. these two teams may have matching classes but the differing levels means grouping by class is not always ideal. Fix 1 - Set crabs into teams for 1000 TUS and label them. This allows the player to press once to load their preset team. FIX 2 - Group by function - Allows you to sort crabs by class, level etc