Hello. I'm just saying that there's something missing in this update. Overall compensation has decreased a lot, and there is not much difference between winning compensation and losing compensation, which is reducing the interest of the game. When you win, you have to be rewarded a lot so that you can work harder to grow more and more, and gamers will work hard to have better items. I think it's a big incentive to be more immersed in the game. As of now, there is no big difference between winning or passing the game, so I think it is just making the game mechanically. It's just a simple labor of deploying combat and then claiming. If you want to give your gamers a deeper gaming experience, raise your winning reward.