”Equipment fee“ and Randomness In looting system
under review
Halfshadow
Include some degree of randomness and a "equipment fee" paid in Tus or Cra before looting.
A team's battle point can be easily find out on chain and looter just have to find a team that has 1 less point than they to perform a 100% loot. Which is not fair for the miners.
A system of randomness within the looting system can be implemented, the higher the stats compare to the miner team, the higher the chance of successful loot. And implement a equipment fee for looter, when looter wants to loot, they would need to pay a fee to equip(Return if win) (The higher the BP, the higher the fee), if they lost against miners, the miners will receive the equipment fee.
This design is due to the fact that looting should be an activity that has higher risk and therefore provides higher gain to the looters. But under the current design, the looters have 0 risk in looting. The design described above can increase risk in looting and reduce whale dominance in game.
It also creates a situation when the very high BP looters lose against Low BP miners, and pays a high fee in equipment fee to the miner. Miner will flex this 1-2% chance win and create free marketing for the game.
Whale purchasing high BP team for looting activity will still gain higher reward than miners, but allows miner to have a chance to go against whales. A game with no probability is no fun. Especially when people can win 100% when they are just little bit stronger than you.
Muai Muay
I can't loot anytime. It's failure but had fee to pay. When I mine, I lose everytime because I have low Bp team T^T
Felipe Diniz
I also think the Mining Points are underused. Maybe throw mining points in the mix.
OTS
under review
Thanks for feedback team is currently exploring options
l
luge4486
I think what you said is very reasonable, I hope the team can see and improve
MJ1022
mining being the fundamentals and looting being the extra layer of fun for adventurers probably makes more sense
MJ1022
love it