游戏机制建议
under review
evenli
为了让更多玩家进来,咱们需要降低孵化成本。(给予第一批的人以补偿性奖励)
而且我不建议孵蛋阶梯式递增,起码前2到3个蛋不是,因为只有能够孵化2-3个蛋以上,才能避免蛋的通缩,吸引更多的用户,降低孵蛋+蛋的通胀,才能有效吸引大家来玩
而且目前仍然更多是tus的单币经济模式,那么想要吸引更多的用户,必须要适当延长一下时间,并且收益需要提升一些。毕竟不是每个人都是全职游戏玩家,你必须要考虑到普罗大众的角色而不是一意孤行,咱们需要更休闲一点。一天最高16次的抢劫,人们根本操作不过来。我们不能随时盯着电脑。
更改抢劫机制:抢劫会让垃圾蟹的玩家颗粒无收,极大的阻碍了他们的获利与游戏接下来的参与,而基因机制又让优质螃蟹的玩家不断拥有优质蟹(一定要防止这个不断拥有优质蟹的功能)
这是每个人都不愿意看到的
至少普通玩家不希望自己的收益轻而易举的被富人掠夺,他们也需要希望,就像现实中一样,很多人希望一次随机的机会翻身
如果他们发现自己无法改变,他们甚至可能不会进入这个游戏
所以我希望能够出现用tus来购买的随机蛋的模式,这样有利于穷人防止之前的人对螃蟹垄断导致物价飙升。(应当比至少第一次孵化要贵,否则繁衍失去除了基因就失去了意义)(并且控制盲盒次数)
同时,我认为基因不能公开,因为小隐性和隐性的存在,才让纯种的繁殖变得不是那么简单。
希望战斗点数和攻击剩余时间和队号不能被抢劫方提前看到,要遵循完全随机的原则,这样才能保证挖矿方的利益(弱者的利益)
同时适当给予挖矿连败的队伍一定时间的保护
最后,关于机制的思考:现在的代币通胀完全来自于挖矿,而且大部分的螃蟹都只能挖矿,但是全部挖矿失败得到的tus一天最多为911(实际上很多人无法实现六次,咱必须得帮助他们完成),预期回本周期超过30天,你要想着适当减少这个时间,不要害怕代币的早期适当通胀,至少让新来的人看到希望,进入游戏(你甚至可以把收益定义为你们认为有意义的一个区间内随机值,这样也有利于你们控制通胀速度)
同时希望螃蟹都有自己的寿命,寿命也与生育的次数和活动次数挂钩,当寿命结束,完成对代币的销毁。
其实我认为游戏的经济机制设计的很有想法,希望游戏能够稍微保持一些通胀,稍微降低门槛,稍微照顾一下最底层的玩家。
b
brada Cra
In order to allow more players to come in, he felt like the game needs to reduce the initial cost of breeding. (rewards to be given to the first batch of people)
he wants to encourage more people to breed eggs in order to reduce the inflation of hatched eggs.
He felt like the game is not idle enough and needs to be even slower, and the looting is happening at too great of a speed.
Change the looting returns. Right now the good crabs are destroying the bad ones and will continue to do so. This is not something players want to see, especially when the mid tier people are getting “slaughter” by the rich
The mining process take too much time, too high risk and too little returns. Realistically, People cant achieve mining 6 times a day. He suggest to reduce this time appropriately, and don’t be afraid of the appropriate early inflation of the token, at least let newcomers see hope and enter the game
He also hopes that crab has their own life span, which can be linked to number of times they are used to breed and other activities. And when crab lifespan is us, its destroyed.
He thinks that game has a lot of potential but really needs to look out for new players. The first prerequisite for players to consider is that the cost of entry and then if they want to continue with it anot. and with starting price so high, it will take almost a month to even have profits
OTS
under review
b
brada Cra
In order to allow more players to come in, he felt like the game needs to reduce the initial cost of breeding. (rewards to be given to the first batch of people)
he wants to encourage more people to breed eggs in order to reduce the inflation of hatched eggs.
He felt like the game is not idle enough and needs to be even slower, and the looting is happening at too great of a speed.
Change the looting returns. Right now the good crabs are destroying the bad ones and will continue to do so. This is not something players want to see, especially when the mid tier people are getting “slaughter” by the rich
The mining process take too much time, too high risk and too little returns. Realistically, People cant achieve mining 6 times a day. He suggest to reduce this time appropriately, and don’t be afraid of the appropriate early inflation of the token, at least let newcomers see hope and enter the game
He also hopes that crab has their own life span, which can be linked to number of times they are used to breed and other activities. And when crab lifespan is us, its destroyed.
He thinks that game has a lot of potential but really needs to look out for new players. The first prerequisite for players to consider is that the cost of entry and then if they want to continue with it anot. and with starting price so high, it will take almost a month to even have profits