Repeat Feature for sending to mines
planned
Crypti
Many players in dc are asking for send them all feature to more efficiently manage their mining play. I think send all on itself is not efficient as there are many things to consider like which zone or which level composition to send crabs all at once.
But there can be a repeat feature where technically it repeats all the prior actions taken if requirements met.
For example, I have sent 3 crabs with IDs 123, 456, 789 to mining at ZT4 with a mining ID 112233. I call the repeat function, if the last action of these 3 crabs were mining with mining id 112233 then it should repeat the same action given there is enough food / mining points for that area. If these conditions are not met, it should leave the crabs be and manually taken over, which after one manuel step can also have right to be able for repeat function
This will allow basically for us to change the strategy of our play and also lead to manage more teams.
I
Ilzy111
Great idea! Many will load up on more crabs when/if this comes out.
RonAssistBot
planned
Hey man thank you for your idea. This is the approach we are taking. QOL features are coming as improvements overtime, this is on the plate. As you mentioned the ability to actually send mass won't work and make the UI much more complex than the value added, so your suggestion is matching with our internal dicussions lately.
Stay tuned. #snibsnib
Crypti
RonAssistBot: Great :), highly appreciate the way you handle things ❣️
Giap Vo
Totally I agree with this feature. Instead of Claim and Reply buttons appear on a mine after mining finished. There should be a button name Continue so player don't have to setup the formation again. This button will perform Claim and re-send that team of crabs to go on with another mining expedition at the same node of the first setup.