There’s a serious loophole in the gameplay. Literally everyone leveling up only one team of crabs to absurdly high levels and then put one 40-45 lvl crab in a team of lvl 1 to send mining. This makes them practically unlootable, thus vast pools of mines are created. This in return adds up to daily inflation.. the solution i suggest for this issue would be to limit the gap btw the highest and lowest lvl crabs.. it shouldnt be more than 5, so players need to lvl up their low lvl crabs also to keep going.
Looting on the other hand, must be encouraged better. To do this i believe we must also remove the 30m cool down perioud when looting, cuz we only have 24 loots anyway. If i can loot 24 times any time i want this will also be a big incentive. We’re working ppl, we can’t play the game ever half an hour. This also means more miners.